USING FOLK GAME-BASED AND BODY TRAINING TECHNOLOGIES IN MODERN EDUCATION IN EUROPEAN COUNTRIES

Modern education involves dynamic physical and spiritual improvement of children and youth. The tendencies of its development should be aimed at overcoming the mutual physical, emotional and spiritual alienation of education seekers, ensuring the implementation of the creative component in the educational process. At the same time, the increased attention in physical education in European institutions nowadays is paid to the historical, cultural and humanitarian direction, while an increase in the importance of folk game-based body training tools and methods is observed. The purpose of the academic paper is to clarify the features and key tendencies in using folk game-based body training technologies in the educational process of European countries. During the research, the analytical and bibliographic method was used to study the scientific literature on using body training technologies in modern education. Along with this, induction, deduction, analysis, synthesis of information, system-structural, comparative, logical-linguistic methods, abstraction, and idealization were applied to study and process the data. Moreover, the research authors conducted the questionnaire in online mode to practically clarify the most significant issues related to the organization of the educational process in European countries. Based on the research results, the primary and most important theoretical aspects of the issue of applying folk game-based body training technologies in educational institutions of European countries were established, and the standpoints of scientists and heads of educational institutions regarding the key aspects of this issue were also investigated.


Introdução
Considering that European society faces the task of searching for effective ways and means of forming a physically and morally healthy nation capable of adequately meeting the challenges of nowadays, the study of the national experience of the physical development of education seekers is particularly relevant. This is precisely why the investigation of the education systems of the European Union's states aims to study their national diversity while defining new European standards, the necessary skills that pupils and students should acquire throughout their lives.
The theoretical part of the present research substantiates the concepts, components of the game as a method of physical education and reveals the features of using folk game-based body training technologies in the process of physical education in European countries' educational institutions. The practical part of the research includes an assessment of priority directions for developing physical education technologies in European educational institutions. It determines forms of youth sports education used to achieve the declared goal of students' physical development in European countries. This part also comprises methods of work in the physical education sphere, requiring priority revision in order to more effectively support physical fitness and strengthen the health of students, the most important goals of using folk game-based body training technologies in modern education in European countries. It also highlights the types of folk game-based body training activities for which European educational institutions require support on the part of the public and state institutions.

Methodology
A practical study of modern tendencies in using game-based body training technologies in the educational process was conducted by surveying 241 scientists and 311 teachers working in 32 secondary and higher educational institutions in Cherkasy, Odesa, Poltava, Ivano-Frankivsk and Chernihiv regions of Ukraine. The research was conducted using the Plerdy service.

Research conceptual background
Modern European education is based on a set of values that are relevant for every time and determine the formation of a harmonious, multifaceted personality that knows how to live and act based on respect for these most important virtues.
A game is an activity, it is an expression of a personality's particular attitude to the surrounding reality, an activity thanks to which a person changes reality and transforms the world. The essence of children's game as a body training technology lies in the ability to reflect and change reality. After all, the child's skills and communication characteristics are formed for the first time in the game, and his need to influence the environment is generated. At the same time, the game contributes to the formation of the physical and spiritual abilities of a growing child, his cognitive activity and imagination, will and leadership qualities. The child learns to understand another kid in the process of the game, as well as to enter into his position, which is extremely important for life in society. Therefore, the game is an effective means of moral education (Lu & Lien, 2019), (Liu, Shaikh & Gazizova, 2020 as well as such personal qualities as determination, courage and perseverance in achieving a goal (Boghian et al., 2019), (Law, 2019). According to the scientists' standpoint According to the teachers' standpoint According to the scientists' standpoint According to the teachers' standpoint The survey has showed that the types of popular folk game-based events currently requiring support on the part of public and state institutions in Europe are musical, artistic game events, historical and sports competitions, and game theatricalization.

Discussion
Modern education is characterized by the search for new pedagogical opportunities, mainly associated with the rejection of traditional education and upbringing, with ideas about the integrity of the pedagogical process as a system based on the theory of universal values, humanization, and a person-oriented approach (Rumeser & Emsley, 2019), (Schoper et al., 2018). Aaltonen & Kujala, 2021), (Bray et al., 2023).
Ethnographic studies show that each nationality historically had its own forms and types of physical exercises. The representatives of modern Germany have games that involve throwing boomerangs and sticks, ball games, wrestling, dancing.
Walking, running, swimming, boat races, games with throwing and tossing, games with a ball, etc., are more popular in England. The entire life path of the Slavic ancestors was also permeated by the system of national physical culture, which encompassed the maximum approach of a person to nature. The closeness of life to nature gave a person a harmonious, joyful view of the world. At the same time, a person improved his natural abilities in moving games, dances, and competitions (Subhash & Cudney, 2018), (Zhang et al., 2022).
Regarding Western European sports systems, it should be noted that they are quite diverse and contradictory, and have both their supporters and opponents.
Considering the traditions of the most common Swedish system, many modern researchers claim that it quite fully meets the students' needs in their physical  (Arievitch, 2020), (Chen et al., 2021).
Along with this, it is worth noting that currently, the game has gained an important place as a means of developing the education seekers' external sensations: vision, hearing, touch; the speed of mental processes: understanding, ingenuity, will, imagination; personal character traits: initiative and independence, equalization of sexual and age barriers when participating in collective forms of educational interaction, etc. (Chuang, Hwang & Tsai, 2018).

Conclusion
Therefore, the analysis of the scientific literature on the research topic and the questionnaire results showed that physical training and physical education in the territory of European countries for a long time were used in the process of general educational activities for the formation of motor skills and abilities of children and youth.
At the same time, both in the past and nowadays, physical and labor education was singled out as one of the primary factors influencing the formation of a strong, disciplined, conscious and hardworking personality while conducting the historical, cultural and spiritual education of the younger generation with the help of elements of folk game-based body training technologies.