Exercises in physically active screen time: can active videogames be one tool in health control of type 1 and 2 diabetes?
DOI:
https://doi.org/10.18316/sdh.v8i2.6039Keywords:
Diabetes, Exergames, Video Game, MetabolismAbstract
Introduction: Diabetes mellitus is a multifactorial disease that has caused many other problems for the population. These problems are also a reflection of a time of exacerbated screen time, however, new types of video games, active videogames (VGAs) have become a good option of physical activities/ exercise for all age groups.
Objective: To analyze, through a systematic review, the changes caused by the practice of VGAs in the diabetic population type 1 and 2.
Methods: A systematic review was performed in the original articles of Pubmed, Scielo, Bireme, Web of Science, CAPES Periodicals and Scopus, with the following descriptors: “diabetes” four times in combination with the Boolean AND and the terms: “exergames,” “video game” “virtual technologies” and “exercise games.”. Three stages were performed for searching, in each step, carried out a specific task, performed simultaneously by two investigators independently.
Results: It has seen a few VGAs and diabetes studies. No specifically with diabetes mellitus type 1 and VGAs (0% of the studies). Otherwise, it was verified many benefits for individuals with diabetes mellitus 2 such: neurophysiological, motor behavior, metabolic, anthropometric, quality of life, balance, strength, gait, and even has recommended intensity (moderate) by national and international exercises organ.
Conclusion: VGAs can be considered as a tool for non-pharmacological treatment of adults and elderly type 2 diabetes.
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