Legal statements about online games accounts

Authors

  • Zilda Mara Consalter Universidade Estadual de Ponta Grossa
  • Alexsandro dos Anjos Universidade Estadual de Ponta Grossa - UEPG

DOI:

https://doi.org/10.18316/redes.v6i1.4504

Keywords:

Contracts, Online Games, Games Accounts, Consumer Law.

Abstract

Online games are undeniably new kinds of entertainment and are also considered professional activity or sport (e-Sports), being practiced by thousands of people around the world. League of Legends, World of Warcraft or Overwatch are just a few examples of these games that have been connecting people and circulates thousands of dollars every year. Considering this reality, online gaming companies impose contracts on users of their services, which often accept them without read it, and that contains some abusive clauses and sometimes it can bring some kind of harm to the user-consumer. Appling the deductive method, supported by indirect research technique (bibliographical and documental) and a qualitative case analysis, it is sought to analyze the possible disregard of clauses that provide some type of disadvantage for the user-consumer in these relations. For this purpose, three companies were selected for the analysis, including Riot Games®, Blizzard Entertainment® and Hi-Rez Studios® - being differentiated by the gaming genres offered and the number of players in each. As partial results, it has been verified that law on the subject is still meager and that the exercise of subsumption should be made – in Brazil - in Code of Consumer Protection, in order to find the north to rule these relations.

Author Biographies

Zilda Mara Consalter, Universidade Estadual de Ponta Grossa

Departamento de Direito das Relações Sociais - UEPG, àrea de Direito Civil. Lider pesquisador de Grupo de Pesquisa CNPq.

Alexsandro dos Anjos, Universidade Estadual de Ponta Grossa - UEPG

Graduando em Direito pela UEPG. Membro pesquisador de Grupo de Pesquisa CNPq.

Published

2018-11-30

Issue

Section

Articles