“Battle Arena”: the video game as an inventive context

Authors

  • Carlos Alberto Baum da Silva Universidade Federal do Rio Grande do Sul
  • Cleci Maraschin

DOI:

https://doi.org/10.18316/recc.v22i2.3526

Keywords:

Video game, Cognition, Invention, Electronic Games, Learning.

Abstract

Then aim of this article is to discuss the relation between video games and cognition analyzing the first author’s experience with the game “Defence of the Ancients”. This online game is cooperative and competitive. The playing experience is discussed through the Ian Bogost’s method of Procedural Rhetoric analysis, considering not only the elements of the game, but a broader process involving actions from software and player. By this research it was possible to build tools to think about this game as an invention space focusing its description on the functionality that the games require of their players. In this perspective, the set of symbols arranged by the game only acquire meaning through the action of the player and are not properly interpreted from the spectator’s point of view. The rules, in turn, do not determine action, but define the player’s conditions of a possible experience. These features allow the operator to create a less descriptive and more operational type of knowledge, a more embodied know-how, which is configured from the rules of the game, but that is not so destitute of thought.

Author Biographies

Carlos Alberto Baum da Silva, Universidade Federal do Rio Grande do Sul

Doutor em Psicologia Social e Institucional pela Universidade Federal do Rio Grande do Sul (UFRGS)com período sanduíche no departamento de Teoria e História da psicologia na Universidade de Groningen (Holanda). Professor substituto do departamento de psicologia social da UFRGS. Membro do Núcleo de Estudos em Ecologia e Políticas Cognitivas – NUCOGS. Docente no curso de psicologia do

Cleci Maraschin

Professora Titular do Depto. de Psicologia Social e Institucional da UFRGS. Docente e orientadora dos PPGs de Psicologia Social e Informática na Educação. Pesquisadora CNPq. Coordenadora do Núcleo de Estudos em Ecologia e Políticas Cognitivas – NUCOGS.

Published

2017-05-09

Issue

Section

Experiences